Uncharted 3 1.03 Patch Paves the Way for Exciting DLC

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Uncharted 3: Drake’s Deception has soldiered on post-release with a couple of patches and adjustments which have helped refine what was already a heavily polished experience. Now v1.03 is out, and while it doesn’t change a whole lot, it does pave the way for plenty to follow. id="more-160118">

Below are the patch notes for Uncharted 3‘s v1.03 patch, as detailed on Naughty Dog’s official site:

  • Users in the largest party in a game room will no longer be designated as Villains a large majority of the time
  • Cutscene viewer audio issues fixed (3D only)

In addition to the above changes, the patch contains the framework necessary to run some DLC which Naughty Dog is excited to be releasing soon. Eric Monacelli mentioned that all information regarding the DLC will be revealed by January 17th, which falls on the same day as next week’s PlayStation Store update. The content has been said to apply only to the multi-player experience, so if you enjoy the competitive environment in Uncharted 3, be sure to stay tuned.

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Review: Dragon Ball Z – Ultimate Tenkaichi (PS3)

I really liked last year’s DBZ game, Dragon Ball Z: Burst Limit 2. It felt like the franchise had finally achieved some serious attention with a game that was both deep and fun.

This year, we get Dragon Ball Z: Ultimate Tenkaichi, which feels like they took Burst Limit 2 out back and tried to killed it.

It’s not all grim. The character models look better, and there’s a different take on combat that is actually novel (but limited, more on that later)… but any good feelings are stomped by the game’s outlandish insistence on loading screen after loading screen after loading screen.

Ultimate Tenkaichi tosses another DBZ Story Mode on the fire. All the highlights you know and love, with some fresh additions… like Bardock’s fight against Freiza back when Goku was just a baby, for example. The game also includes massive boss characters, meaning you finally get to face off against Saiyans in Great Ape mode.

The structure for Story Mode, however, is a Great Bear. Encounters are selected by flying characters across a pointless overworld. Choosing a battle initiates a load, followed by a cutscene, and then another load. Finish the battle and win yourself another loading screen. The game helpfully puts a terrible minigame on the loading screen, a sure sign that the developer knows there’s a problem but has no real good idea what to do about it.

The battle controls shift to something less like a fighting game and more like constant Quick Time Events. Whether you’re in short range or long range mode (which determines if your buttons throw punches/kicks or ki blasts), you’re working up to triggering a “clash” that ends in either your or your opponent winning a QTE faceoff. Faceoffs can be chained into a sequence of pre-animated attacks that do a nice job of replicating DBZ-style battles.

Which will look neat the first time. After the fiftieth? Not as neat.

Unlike Burst Limit 2′s special attack system, Ultimate Tenkaichi makes character-specific attacks an oasis in the desert: rare and often an illusion. You need to meet certain conditions to pull off a special attack – both specific energy levels and position on the battlefield – and I felt like most battles were skating by without me ever reaching that point. Whether I was in Story Mode or Hero Mode or Tournament Mode, every battle became a race to get in the required number of attacks to initiate a clash, win the clash (which is little more than a coin flip) and then string together the big high-damage QTE hits.

Like I said, it’s a novel system, turning a fighting game into a QTE faceoff, it just needs way more options and animations… and even way more QTE challenges themselves. Holding left and hitting square will sail you through the QTEs almost every time.

I’ve often complained of the DBZ games’ pattern of ignoring the anime’s non-fighter characters, like Bulma and Master Roshi. Ultimate Tenkaichi makes a move towards opening up the playing field with all-new massive boss battles. No, it’s not Mr. Popo, but at least you get to fight something outside of the usual Toriyama musclemen.

Perhaps the single best addition is the ability to create your own Z-fighter in Hero Mode and tackle a wholly different Dragon Ball alterna-verse. Familiar characters will show up for fights, but it’s against a customizable, RPG-lite battler of your own design. There are even different voices to choose from, meaning the game bothered to have eight or so different voices run the script for the entire Hero Mode storyline.

Again, this is all great… except that you’re still stuck in the same repetitive QTE combat, chaining together similar attacks for the same net result.

In the end, it’s the constant, lengthy load screens that do more damage than anything else. DBZ fans are likely willing to sit through another tired replay of the storyline in order to experience a new combat system or see a few new characters… but nobody should have to sit on their controller for this long between bouts. Head back to Burst Limit 2, DBZ fans.

 


For a bulky, repetitive framework that wrecks some otherwise nice graphics and animation, Dragon Ball Z – Ultimate Tenkaichi gets 2 out of 5 Aeropausonauts.


Dragon Ball Z – Ultimate Tenkaichi was released October 2011 (NA) on PS3 and 360.
Rated T

Check out other Dragon Ball Z reviews at Test Freaks.

Minecraft Surpasses 10 Million Registered Users

It’s almost becoming tiresome to hear about Mojang Specification’s Minecraft as it seems the independently developed title has been in the news quite a bit lately. Of course, this isn’t a bad thing as Minecraft is a deliciously developed game with endless amounts of fun building towns, slaying zombies and exploring caves and dungeons. In fact, due to all of this gameplay, Minecraft has grown so popular that it has now passed 10 million users.

Something to make note of is the fact that this number does not mean 10 million users have paid for the game but at 2.7 million paying users Mojang and head developer Notch are sure to be quite satisfied.

Zero Punctuation Reviews Gears of War 3

Yeah, I forgot to post last week’s Zero Punctuation, which reviewed Gears of War 3. Then again, Yahtzee’s already forgotten about the details of the game, stating it’s forgettable, and hating the whole cover mechanic Gears popularized.

Nightwing Claims Fourth Playable Character Slot in Batman: Arkham City

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It’s been known for quite a while now that Batman won’t be the only playable character in the upcoming title Batman: Arkham City. However, with four playable characters announced, and only Batman, Catwoman, and Robin to show for it, fan speculation has been all over the place. Only two weeks before release, Nightwing has appeared to claim the sacred fourth spot. id="more-155313">

A quick look at the trophy list for Batman: Arkham City reveals that Nightwing will be the fourth and final playable character for the title. Trophy details state the following:

    Nightwing Revenge /> Obtain 78 medals on the original Arkham City and Nightwing Bundle Pack ranked maps (as Nightwing)
    Campaign Nightwing /> Obtain 114 medals on the original Arkham City and Nightwing Bundle Pack campaigns (as Nightwing)

Since the trophies are added for DLC only, it seems that he will only be usable by those who order the additional Nightwing Bundle Pack post-release. It’s uncertain if the bundle will be included with any of the several pre-order options, so you’re looking at a $5 – $10 price-tag to use Nightwing in the extra challenges.

Nightwing has only made a couple of small appearances in video games of past, so this will be the first time that many have even seen the character in action. He was first created back in 1963, and looks similar to Batman, but without the cowl, and with lightning-blue patterns across his suit. He’s a very cool character, and one that comic and superhero fans will be pleased to see make an appearance in Rocksteady Studios’ upcoming game.

Batman: Arkham City releases on October 18th in North America, and October 21st in Europe.