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【Strategy】New Player’s Rules: Recovery life value mechanism

2019-11-21 17:50:39

  • The healthy blood return mechanism

Description: when hunger and thirst are both healthy, the player’s life slowly recovers. Specific health values vary by player level. Here we will introduce a concept : hunger and thirst ceiling growth.

 

  • The growth of the upper limit of hunger and thirst

With the improvement of the player’s survival level, the player’s hunger and thirst will be raised by a small amount of upper limit, the initial player’s two upper limit is 100, the highest can be raised to 200 according to the level. Changes are accompanied by criteria for judging health values.

 

  • The health value of hunger

The initial health value of hunger is above 80, which increases according to the level and the upper limit of hunger, and finally stops above 120 for example: player level 1, the upper limit of hunger is 100, and the current hunger above 80 is judged to be hunger health. And the player level 2, it becomes the hunger degree upper limit is 110, the current hunger degree above 85 is judged to be hungry degree health. and so on.

 

  • The health value of thirst

The initial health value of thirst is more than 90, which is reduced according to the grade and the upper limit of thirst, and finally stops above 70 for example: player level 1, the upper limit of thirst is 100, and the current thirst above 90 is judged to be thirsty health. And the player level 2, it becomes the mouth thirst degree upper limit is 110, the current hunger degree above 88 is judged to be the thirst degree health. and so on.

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